//==============================================================================
// Catapult shot_anim.txt
//==============================================================================

//==============================================================================
define snowTrailBig
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Snow Trail Big
      }
   }
}

//==============================================================================
anim None
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile A
            connect ATTACHPOINT snowTrailBig hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile B
            connect ATTACHPOINT snowTrailBig hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile A
            connect ATTACHPOINT snowTrailBig hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Siege E Catapult Projectile B
            connect ATTACHPOINT snowTrailBig hotspot
         }
      }
   }
}
